HANDICAPING FOR LEGACY PINES COMPETITIONS
When handicaps are applied in Legacy Pines Golf competition events, it is to ensure that all players can compete on a level playing field, whatever their ability. Each player’s handicap will be assigned to the competition event based on one following four options below.
This will allow all golfers to play in a Legacy Pines Golf Club competition on a level playing field, whatever their ability. The maximum handicap for men and women is 54.
Note: Legacy Pines Golf Club encourages you to purchase a Golf Canada Membership, so that you have an official handicap for competition play at a factor of 100%.
- Golfer joins Golf Canada (Purchased in Clubhouse at a reduced rate) enters all their scores into Golf Canada to have an official golf handicap and LPGC will assign a factor of 100% for the competition event.
- Golfer joins a 3rd party handicap system (Hole19, Swing U, etc) enter all their scores and provide a print out of their handicap and LPGC will assign a factor of 100% for the competition event.
- Golfer provides at a minimum 5 score cards. LPGC can calculate a handicap for you. Since this handicap is not official, LPGC will assign a factor of 50% for the competition event.
- If options 1, 2 or 3 are not fulfilled, the LPGC has no other option but to assign a handicap 0 for the competition event.
This will allow all golfers to play in a Legacy Pines Golf Club competition on a level playing field, whatever their ability. The maximum handicap for men and women is 54.
Note: Legacy Pines Golf Club encourages you to purchase a Golf Canada Membership, so that you have an official handicap for competition play at a factor of 100%.
COMPETITION RULES
GENERAL COMPETITION RULES
LEGACY PINES - HOLE SPECIFIC RULES
Hole 1
- General rules of golf apply. If in doubt, ask the group you are playing with for advice prior to proceeding to hit your ball or moving it in any way.
- Mark your ball and show your opponent your ball prior to teeing off at the first hole.
- Play the ball as it lies, no fluffing allowed. One stroke penalty for improving lies.
- Gimmie putts are only allowed as long as the opposing team grants them. If you take a putt without the opposing team granting it - one stroke penalty.
- A ball hit into a hazard that cannot be found is considered out of play. Drop two club lengths from the hazard at point of entry, no closer to the hole - one stroke penalty. A ball that is found can be hit out of the hazard if desired or for an unplayable lie, the above can be chosen. NOTE: In circumstances where it is not practical to place the ball no closer to the hole, then two club lengths from the hazard closer to the hole is acceptable - one stroke penalty. Consult with your opponents.
- Preferred lies are allowed in sand traps, no closer to the hole. A golfer may rake and place in the sand trap - no penalty.
- Red stakes are considered lateral hazards and are played point of entry two club lengths no closer to the hole - one stroke penalty.
- White stakes are considered Out of Bounds and are played two club lengths point of entry no closer to the hole - one stroke penalty.
- A ball that comes to rest in a divot may be lifted, cleaned and placed 6” from the original spot no closer to the hole - no penalty.
LEGACY PINES - HOLE SPECIFIC RULES
Hole 1
- No breakfast balls are allowed.
- A ball hit beyond the rope on the left side of fairway is considered out of bounds and is played two club lengths from point of entry, no closer to the hole - one stroke penalty.
- Left side across the road (homes property) is considered out of bounds and is played two club length from the road curb (golf course property) point of entry no closer to the hole - one stroke penalty.
- The berm on the right near the houses is considered ground under repair one club length from point of entry no closer to the hole - no penalty. A painted line will identify the hazard boundary.
- The potential pond located in the valley will be marked by a painted line identifying its boundary. A ball entering the painted area may be dropped 1 club length from the marking no closer to the hole - no penalty.
- Preferred lies are applied for the fairway only. Lift, clean and place no closer to the hole - no penalty.
- A ball that is hit into the pond will be played in the drop zone - one stroke penalty.
- A ball that is hit beyond the cart path at the back may be played as it lies, no penalty or if unplayable proceed to the drop zone - one stroke penalty.
- A ball that comes to rest on the cart path can be played 2 clubs lengths, no closer to the hole - no penalty. If this is not practical, the ball may be placed closer to the hole on the first available cut of grass - no penalty.
- A ball hit close to the pond fence but not into the pond will be played as follows:
- If a ball comes to rest beyond the fence in front of the pond, then proceed to drop zone or replayed from the original spot - one stroke penalty.
- If a ball comes to rest before the fence in front of the pond, then it can be played as it lies or can be placed farther back (closer to the fairway) in the same cut of grass - no penalty.
- If ball enters the hazard on right side of the fairway, ball may be dropped two club lengths from hazard no closer to the hole - one stroke penalty.
- If a ball lands on cart path left of green and rolls off, free drop behind the green in the drop zone - no penalty. (Drop zone will be identified behind green).
- If a ball is hit into the left side of the green (Pine Trees), drop a ball behind the green in the drop zone - one stroke penalty.
- A ball hit beyond the rope on the left side of fairway is considered out of bounds and is played two club lengths from point of entry, no closer to the hole - one stroke penalty.
COMPETITION FORMATS & HANDICAPING
Two Person Scramble
At each hole, both golfers for each team hit their drives. The team chooses the preferred ball. Both players then hit their second shots using the preferred ball selected. This method of play continues until the golf ball is holed, handicaps are then applied to record each teams score. The lowest score wins the hole. The match is won when one of the teams wins more holes than is left to play or is halved if each team wins equally. Note: A minimum of 3 drives must be selected for each golfer.
Handicaps are calculated by determining the teams average HDCP and then calculating the difference between the two team averages to determine the higher handicap team. The team with the lowest handicap becomes the baseline handicap and plays at scratch, meaning they don’t get any handicap strokes.
Example:
Team A has players with HDCP’s of 2 and 15, the average is 8.5 and rounded up is 9. Team B has players with HDCP’s of 10 and 10, the average is 10.0 and rounded up is 10. The difference of the two HDCP is 1 for Team B. Team B receives 1 stroke on the hardest hole using the Men’s Handicap Course Rating.
Score Card - Dot - Denotes Stroke Allowance
At each hole, both golfers for each team hit their drives. The team chooses the preferred ball. Both players then hit their second shots using the preferred ball selected. This method of play continues until the golf ball is holed, handicaps are then applied to record each teams score. The lowest score wins the hole. The match is won when one of the teams wins more holes than is left to play or is halved if each team wins equally. Note: A minimum of 3 drives must be selected for each golfer.
Handicaps are calculated by determining the teams average HDCP and then calculating the difference between the two team averages to determine the higher handicap team. The team with the lowest handicap becomes the baseline handicap and plays at scratch, meaning they don’t get any handicap strokes.
Example:
Team A has players with HDCP’s of 2 and 15, the average is 8.5 and rounded up is 9. Team B has players with HDCP’s of 10 and 10, the average is 10.0 and rounded up is 10. The difference of the two HDCP is 1 for Team B. Team B receives 1 stroke on the hardest hole using the Men’s Handicap Course Rating.
Score Card - Dot - Denotes Stroke Allowance
Foursomes (Modified Alternate Shot)
At each hole, both golfers for each team hit their drives. They then choose which ball is preferred and the player that did not that hit the preferred ball hits the second shot for the team, so now only one ball is in play for each team. The team alternate shots from this point until the ball is holed, handicaps are then applied to record each teams score. The lowest score wins the hole. The match is won when one of the teams wins more holes that is left to play or is halved if each team wins equally.
Note: A minimum of 3 drives must be selected for each golfer.
Handicaps are calculated by determining the teams average HDCP and then calculating the difference between the two team averages to determine the higher handicap team. The team with the lowest handicap becomes the baseline handicap and plays at scratch, meaning they don’t get any handicap strokes.
Example:
Team A has players with HDCP’s of 0 and 15, the average is 7.5 and rounded up is 8. Team B has players with HDCP’s of 10 and 10, the average is 10.0 and rounded up is 10. The difference of the two HDCP is 2 for Team B. Team B receives 2 strokes on each of the 2 hardest holes using the Men’s Handicap Course Rating.
Score Card - Dot - Denotes Stroke Allowance
At each hole, both golfers for each team hit their drives. They then choose which ball is preferred and the player that did not that hit the preferred ball hits the second shot for the team, so now only one ball is in play for each team. The team alternate shots from this point until the ball is holed, handicaps are then applied to record each teams score. The lowest score wins the hole. The match is won when one of the teams wins more holes that is left to play or is halved if each team wins equally.
Note: A minimum of 3 drives must be selected for each golfer.
Handicaps are calculated by determining the teams average HDCP and then calculating the difference between the two team averages to determine the higher handicap team. The team with the lowest handicap becomes the baseline handicap and plays at scratch, meaning they don’t get any handicap strokes.
Example:
Team A has players with HDCP’s of 0 and 15, the average is 7.5 and rounded up is 8. Team B has players with HDCP’s of 10 and 10, the average is 10.0 and rounded up is 10. The difference of the two HDCP is 2 for Team B. Team B receives 2 strokes on each of the 2 hardest holes using the Men’s Handicap Course Rating.
Score Card - Dot - Denotes Stroke Allowance
Four Ball (Better Ball, Best Ball)
In a four-ball match, there are two teams of two players. Each player plays his own ball until the ball is holed, handicaps are then applied to record each players score. The team uses the best score of its two players. The lowest team score wins the hole. The match is won when one of the teams wins more holes that is left to play or is halved if each team wins equally.
The player with the lowest handicap plays at scratch. The remaining players adjust their handicaps by subtracting the best player's handicap from theirs.
Example:
Player A’s Handicap is 2, Player B’s HDCP is 5, Player C’s HDCP is 3 and Player D’s HDCP is 15. Therefore, Player A plays to scratch, Player B receives 3 strokes, Player C receives 1 stroke and Player D receives 13 strokes on each of the hardest holes using the Men’s or Ladies Course Handicap Ratings as it applies.
Score Card - Dot - Denotes Stroke Allowance
In a four-ball match, there are two teams of two players. Each player plays his own ball until the ball is holed, handicaps are then applied to record each players score. The team uses the best score of its two players. The lowest team score wins the hole. The match is won when one of the teams wins more holes that is left to play or is halved if each team wins equally.
The player with the lowest handicap plays at scratch. The remaining players adjust their handicaps by subtracting the best player's handicap from theirs.
Example:
Player A’s Handicap is 2, Player B’s HDCP is 5, Player C’s HDCP is 3 and Player D’s HDCP is 15. Therefore, Player A plays to scratch, Player B receives 3 strokes, Player C receives 1 stroke and Player D receives 13 strokes on each of the hardest holes using the Men’s or Ladies Course Handicap Ratings as it applies.
Score Card - Dot - Denotes Stroke Allowance
Singles
In a singles match, there are only two players, each player plays their ball until holed, handicaps are then applied to record each players score. The lowest score wins the hole. The match is won when one of the players wins more holes that is left to play or is halved if each player wins equally.
Handicaps are calculated by determining the difference between both players HDCP. The player with the lowest handicap becomes the baseline handicap and plays at scratch, meaning they don’t get any handicap strokes.
Example:
Player A’s handicap is a 12 and Player B’s HDCP is a 6. Subtract 6 from 12; Player A’s receives 1 stroke on each of the 6 hardest holes using the Men’s or Ladies Course Handicap Ratings as it applies.
Score Card - Dot - Denotes Stroke Allowance
In a singles match, there are only two players, each player plays their ball until holed, handicaps are then applied to record each players score. The lowest score wins the hole. The match is won when one of the players wins more holes that is left to play or is halved if each player wins equally.
Handicaps are calculated by determining the difference between both players HDCP. The player with the lowest handicap becomes the baseline handicap and plays at scratch, meaning they don’t get any handicap strokes.
Example:
Player A’s handicap is a 12 and Player B’s HDCP is a 6. Subtract 6 from 12; Player A’s receives 1 stroke on each of the 6 hardest holes using the Men’s or Ladies Course Handicap Ratings as it applies.
Score Card - Dot - Denotes Stroke Allowance
RYDER CUP
The basic format for the Ryder Cup tournament between Team USA and Team Europe, is four days of match play with daily points at stake for each side.
The four days of play:
· Day 1: 2 Person Scramble – 1 point for each match for the side
· Day 2: Foursomes (Modified Alternate Shot) – 1 point for each match for the side.
· Day 3: Four Ball (Better Ball, Best Ball) 1 point for match for the side.
· Day 4: Singles – 1 Point for each match for the side.
All matches are played only to the 9th hole, unless they end earlier. Winning side is awarded one point. Tied matches result in a half-point per side.
A side must win the majority of points available over the 4 day tournament to win the Ryder Cup. If it ends in a tie, captains will square off on a one-hole sudden death singles match on Hole # 9, and it repeats until a decisive winner rises to the occasion.
RYDER CUP COMPETITION FORMATS
2 Golfer Modified Alternate Shot
Refer to Legacy Pines Golf Club Competition Guide for how to play and handicap application.
Note: Each player must use a minimum of three drives.
The match is won when one of the teams wins more holes than is left to play or is halved if each team wins equally.
2 Golfer Scramble
Refer to Legacy Pines Golf Club Competition Guide for how to play and handicap application.
Note: Both golfers are allowed to place their ball within one foot of the selected spot (no closer to the hole). Additionally, golfers cannot change which cut of grass their ball is in (i.e. you cannot place your ball in the fairway if your marker is in the rough). The golfers proceed in a similar fashion for each shot until the ball is holed.
The match is won when one of the teams wins more holes than is left to play or is halved if each team wins equally.
2 Golfer Best Ball
Refer to Legacy Pines Golf Club Competition Guide for how to play and handicap application.
The match is won when one of the teams wins more holes than is left to play or is halved if each team wins equally.
Singles Matches
Refer to Legacy Pines Golf Club Competition Guide for how to play and handicap application.
The match is won when one of the teams wins more holes than is left to play or is halved if each team wins equally.
The four days of play:
· Day 1: 2 Person Scramble – 1 point for each match for the side
· Day 2: Foursomes (Modified Alternate Shot) – 1 point for each match for the side.
· Day 3: Four Ball (Better Ball, Best Ball) 1 point for match for the side.
· Day 4: Singles – 1 Point for each match for the side.
All matches are played only to the 9th hole, unless they end earlier. Winning side is awarded one point. Tied matches result in a half-point per side.
A side must win the majority of points available over the 4 day tournament to win the Ryder Cup. If it ends in a tie, captains will square off on a one-hole sudden death singles match on Hole # 9, and it repeats until a decisive winner rises to the occasion.
RYDER CUP COMPETITION FORMATS
2 Golfer Modified Alternate Shot
Refer to Legacy Pines Golf Club Competition Guide for how to play and handicap application.
Note: Each player must use a minimum of three drives.
The match is won when one of the teams wins more holes than is left to play or is halved if each team wins equally.
2 Golfer Scramble
Refer to Legacy Pines Golf Club Competition Guide for how to play and handicap application.
Note: Both golfers are allowed to place their ball within one foot of the selected spot (no closer to the hole). Additionally, golfers cannot change which cut of grass their ball is in (i.e. you cannot place your ball in the fairway if your marker is in the rough). The golfers proceed in a similar fashion for each shot until the ball is holed.
The match is won when one of the teams wins more holes than is left to play or is halved if each team wins equally.
2 Golfer Best Ball
Refer to Legacy Pines Golf Club Competition Guide for how to play and handicap application.
The match is won when one of the teams wins more holes than is left to play or is halved if each team wins equally.
Singles Matches
Refer to Legacy Pines Golf Club Competition Guide for how to play and handicap application.
The match is won when one of the teams wins more holes than is left to play or is halved if each team wins equally.
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